Status (Innocent Life)

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Status Menus

Navigating to the Player icon in the Character Menus screen (R Button) will allow you to access the Character Status sub-menu. There are two types of Status in Innocent Life. The first is Basic Status, Power and Skill, which affects PP and SP respectively. Basic Status is what applies to your farm work. The second type is Human Status, which is the overall status of the Player's "human qualities".
※After the player character learns about their Identity from Dr. Hope, the Human Status menu will become available for other characters. Face a character and press the Cross (✕) button to see their Human Status values.

Basic Status

  • Power: This is your physical stamina. Power affects the total Power Points (PP) you have. You use PP doing field work. You can recover PP by sleeping in your bed, entering the Shine Pod, etc.
  • Skill: This corresponds to your skills. Skill affects your total Skill Points (SP). Each tool has a skill meter which will gain experience and level up as you use the tools.

Human Status

  • Challenge: This is your Courage. Increases by shipping crops and entering dungeons.
  • Love: This is your Compassion. Increases by raising pets and livestock, as well as having your weekly check-up with Dr. Hope.
  • Intelligence: This is your Intelligence. Increases by inspecting characters' Human Status, as well as watching the Weather Forecast on your TV.
  • Cooking: This is your sense of Taste. Increases by having breakfast at Dr. Hope's mansion, watching the Cooking Show on your TV, and practicing cooking in your kitchen.
  • Creativity: This is your Creativity. Increases by examining Mr. Moonlight's art projects, releasing the Easter Ruins seals, etc.
  • Humor: This is your Wittiness. Increases by raising pets and livestock, as well as watching the Drama and Anime channels on your TV.

Using Power

As you perform tasks, actions taken will consume Power Points (PP). Actions performed for similar tasks consume PP in different ways. For example, PP isn't used for harvesting your crops on your farm, but it IS used when harvesting wild plants around different maps. The table below outlines actions which consume PP and by how much.

Action Type Player Actions PP Recovery or Consumption
Recovery
Sleeping For every 15 minutes (in-game), recover 5% of maximum PP
(You will only recover 3% in rain, and 4% in snow)
Bathing in the Hot Spring Recovers 10 PP every 4 minutes (in-game)
Using the Shine Pod Full PP Recovery
Using a Red Gemstone Fragment Recovers 1/4 of your total PP
Using a Red Gemstone Recovers 1/2 of your total PP
No Recovery/Consumption
Using the Boomerang
Using the Water Pistol
Talking to Residents, Examining Objects
Inspecting Residents' "Human Status"
Walking/Running
Jumping
Holding, Throwing Items
Putting Items in the Bag
Planting Seeds, Harvesting Crops
Mounting and Dismounting the Buggy
Cooking
Caring for Livestock
Consumption
Picking up a Gemstone Fragment 1 PP per Fragment
Picking up a Stone 2 PP per Stone
Harvesting Wild Plants 1 PP
Using Dr. Hope's (or Masami's) Watering Can 2 PP
Using the Monsoon Watering Can 3 PP
Using the Iron (or Master) Hoe 2 PP
Using the Enchanted Hoe 3 PP
Using the Iron (or Easter) Hammer 2 PP
Using the Earth Hammer 3 PP
Using the Iron Sickle 1 PP
Using the Volcano Sickle 2 PP
Using the Flame Sickle 3 PP
Using the Iron Axe 1 PP
Using the Master Axe 2 PP
Using the Giant Axe 3 PP
Using the Fishing Rod (at Fishing Skill Lv 1) 1 PP
Using the Fishing Rod (at Fishing Skill Lv 2) 2 PP
Using the Fishing Rod (at Fishing Skill Lv 3) 3 PP
Charging Power When using each Tool, the PP consumption for a LV 1 charge is +1
The PP consumption for a LV 2 charge is +2
(added to the base PP consumption for the Tool used)

Skill Points

As you use your Tools, you'll gain Skill Points (SP) which correspond to the Tools' individual skill meters. The Skill Level of each Tool will increase as you reach certain SP thresholds.

Tool Level Required SP
Hoe 1 None
2 200
3 1500
Watering Can 1 None
2 500
3 2500
Hammer 1 None
2 500
3 2500
Axe 1 None
2 50
3 200
Sickle 1 None
2 200
3 1500
Fishing Rod 1 None
2 50
3 200

Leveling the Human Statuses

In order to become better acquainted with Heartflame Island's residents, you must raise your Human Level by gaining experience in each of the Human Statuses. In addition to the table below, you can gain Human Status experience by participating in events which occur on the Island.

Player Actions Challenge Love Intelligence Cooking Creativity Humor
Shipping New Crops and Plants
(per new crop/plant)
1 Point
(First Time Only)
1 Point
(First Time Only)
1 Point
(First Time Only)
Owning a Pet 5 Points
(First Time Only)
1 Point
(Every 7 Days)
1 Point
(Every 7 Days)
Entering New Dungeons
(per each dungeon)
5 Points
(First Time Only)
Owning Livestock 5 Points
(First Time Only)
1 Point
(Every 7 Days)
1 Point
(Every 7 Days)
1 Point
(Every 7 Days)
Releasing the Farm Seal 5 Points 1 Point 2 Points
Examining Mr. Moonlight's Art Projects 1 Point
(First Time Only)
1 Point
(First Time Only)
1 Point
(First Time Only)
Getting a Check-up from Dr. Hope
(per check-up)
1 Point
Having Breakfast at Dr. Hope's Mansion 1 Point 3 Points
Inspecting Residents' "Human Status" 1 Point
(First Time Only)
1 Point
(First Time Only)
Watching TV (Drama and Anime Channels)
(per each episode)
5 Points
(First Time Only)
5 Points
(First Time Only)
Watching TV (Cooking Channel)
(per each episode)
5 Points
(First Time Only)
5 Points
(First Time Only)
Watching TV (Weather Forecast Channel)
(per each episode)
5 Points
(First Time Only)
5 Points
(First Time Only)
5 Points
(First Time Only)
5 Points
(First Time Only)

Human Level

As your Human Status meters increase, you will gain a Human Level. The maximum Human Level is Level 10. How well you get along with Heartflame Island's residents depends on your current Human Level.

  • Level 1: Available at the start
  • Level 2: All Human Statuses raised to 10 Points each
  • Level 3: All Human Statuses raised to 15 Points each
  • Level 4: All Human Statuses raised to 20 Points each
  • Level 5: All Human Statuses raised to 25 Points each
  • Level 6: All Human Statuses raised to 30 Points each
  • Level 7: All Human Statuses raised to 45 Points each
  • Level 8: All Human Statuses raised to 60 Points each
  • Level 9: All Human Statuses raised to 80 Points each
  • Level 10: All Human Statuses raised to 100 Points each