Category:Bokujou Monogatari Official Media

From ranchstory
Jump to navigationJump to search


This category page contains all official media including videos, books, and interviews that don't fit into particular game subcategories. The bottom of the page lists specialized categories such as merchandise, artwork, and individual media categories for each game.

Origins of Bokujou Monogatari[edit]

  • Scans from (Issue 83) Retro Gamer Magazine's "Making of" Segment: "The Making of Harvest Moon"

The series was created by Yasuhiro Wada and associates Tomomi Yamatate (lead programmer) and Setsuko Miyakoshi (scenario writer).
Wada moved to the city after leaving the rural countryside where he grew up, and realized that he wanted to create a game based on his experiences in his hometown. The original concept of the series started with cows and a system of raising them, something which was inspired by the game Derby Stallion. A game which was all calm and no action would have been considered boring to players, but he wanted to convey the experience of raising cows with love. It was then that Wada came up with a "battle system" for the game, in the form of farming. This farming element was inspired by the games SimCity and The Legend of Zelda. The series almost went under before it began however, following a number of company misfortunes. The president of the company went missing, development teams disbanded, and the current build of the game was proving difficult to put together without major bugs. To top it all off, the project's budget fell into the red and halted further development. This build up of unfortunate events created a depression for Wada, who was ready to call it quits. At that time, Yamatate and Miyakoshi came to Wada with the intention of finishing the development of the game - all or bust. With the support of his colleagues, Wada negotiated with the publisher and was allowed 6 months more of development time. To finish working, the team of 3 brought their equipment and sleeping bags to a meeting room in the building and worked endless crunch hours to complete the game. The original code was scrapped and rewritten by Yamatate, the script and graphics were compiled by Miyakoshi, and Wada handled overall design, dialogue, and play-testing. Because of the impending deadlines and limited staff, the original vision of the game changed dramatically as not all concepts could be completed in such a short time. Come 6 months later, the team had successfully completed a working ROM prototype. During the 2012 GDC presentation, Wada admitted, "I never felt happier or more thankful in my life." The game later went on to sell more than 100,000 copies. He went into the development of Bokujou Monogatari SNES (牧場物語SFC) with the intention of it being a one-and-done title, but he felt that he was indebted to his colleagues and continued to develop future installments of the series.

Bokujou Monogatari 10th Anniversary[edit]

Ebisu Garden Room 10th Anniversary Presentation[edit]

  • November 1, 2005 15:00-16:15 (Opened for seating at 14:30)[1]
Yasuhiro Wada
Riko and Guest Speakers

On November 1st, 2005, Marvelous held a presentation in Ebisu, Shibuya to announce the 10th anniversary projects - Innocent Life and Rune Factory.[2] At the same time, the PC online game titled "Minna de Bokujou Monogatari" was announced.[3] During the presentation, the first series media promotion girl - child actress Riko Narumi - was selected to represent the series in paid ad campaigns.[4]

Guest speakers included:

  • Bokujou Monogatari creator and director, Yasuhiro Wada (和田康宏)
  • Innocent Life producer from Marvelous Interactive, Ogura Takeshi (おぐらたけし)
  • ArtePiazza CEO, Shintaro Majima (眞島真太郎)
  • Marvelous Interactive executive producer, Yoshifumi Hashimoto (はしもとよしふみ)
  • Neverland Company President, Makoto Takada (高田誠)



It was also at this presentation that Wada announced he would no longer be making "For Girl" versions of titles, opting instead to include both gender options from the beginning. His reason for this was that fans were very vocal about wanting the change.[5]

Bokujou Monogatari 10th Anniversary Memorial DVD[edit]

"With gratitude for the 10th anniversary...there are plenty of treasured videos that Bokumono fans can't miss!"[6]

Bokujou Official Media 10THANNV DVD Front.png
Bokujou Official Media 10THANNV DVD Back.png


Contents:

  • Thank you for 10 years! - A montage video of the series specially edited for this DVD!
  • 10th Anniversary Memorial Movie - A short movie looking back on the history of the series thus far.
  • Bokujou Monogatari History - Complete coverage of information regarding series works. Full of commercials and promotional videos!
  • Bokujou Monogatari Gallery - Includes original drawings of cute characters by Matsuyama Igusa!
  • Omake - Enjoy watching a special, secret video!?


"Thank you for 10 years!" Video[edit]

Wada's 10th Anniversary Comments[edit]

  • Note: We do not currently have an audio transcription for this video. If you would like to provide one, please contact us.

Omake Video[edit]


2012 GDC Classic Game Postmortem[edit]

  • GDC 2012 ran March 5 through March 9 in San Francisco, California.[7]
  • Note: We do not have any subtitles for this presentation. If you would like to provide them, please contact us.

In 2012, GDC reintroduced the "Classic Game Postmortem" segment. During the presentation [8], Wada discussed the process of developing the series and touched upon the origins of Back to Nature (Bokujou Monogatari: Harvest Moon). From Engadget's summary[9]: "A team tasked with doing a port of the N64 game to the PSOne wound up changing a lot of character dialogue and names in the process, and by the time he found out about it, the game had nearly wrapped, leading to an inadvertent "parallel universe" Harvest Moon series." It was also revealed that marriage and family life mechanics were implemented due to female fans' idea of marriage being the "be-all, end all" goal of the game.


Bokujou Monogatari 15th Anniversary[edit]

Bokujou Monogatari 20th Anniversary[edit]

Skip to Bottom[edit]

References[edit]

  1. https://dengekionline.com/data/news/2005/10/31/3e1405abe29d0211852107d8126d8f8e.html
  2. https://dengekionline.com/data/news/2005/11/1/77b34a27a61b852250f600b4c176219d.html
  3. https://nlab.itmedia.co.jp/games/articles/0511/01/news069.html
  4. https://www.famitsu.com/game/news/2005/11/01/103,1130839418,45225,0,0.html
  5. https://nlab.itmedia.co.jp/games/articles/0511/01/news069_2.html  しかしここで、和田社長から「もうそろそろ“forガール”は作るのをやめようかと思っている」という発言が……。その理由としては「ファンからは、最初から(男女)両方選べるように作ってほしいという要望も多いし、ゲームキューブ版は最初から選べるようになっている。このように今後は作っていきたい」ということだ。
  6. 10周年の感謝を込めて…ぼくものファンなら見逃せない秘蔵映像をたっぷり収録!
  7. https://www.vg247.com/2012/02/08/gdc-2012-classic-game-postmortems-return-with-harvest-moon-fallout-more/
  8. https://www.gdcvault.com/play/1015842/Classic-Game-Postmortem-Harvest
  9. https://www.engadget.com/2012-03-10-yasuhiro-wada-waxes-nostalgic-about-harvest-moon.html

Subcategories

This category has the following 10 subcategories, out of 10 total.