Events (Story of Seasons: Friends of Mineral Town)

About
This page covers all events (excluding festivals) found within Story of Seasons: Friends of Mineral Town. For the list of festivals, please see Festivals. There are over 100 events in this title, and events are not limited to one per day. Be aware of event conditions, as you can be caught unprepared.

=Rival Events=
 * Rival events in this game do not lead to marriage, unlike the original Friends of Mineral Town and More Friends of Mineral Town.
 * If you have married Cliff, Gray, Rick, Kai, Doctor, Ran, Marie, Karen, Popuri, or Elly without seeing their respective events, they will NOT trigger as they are love events for your "rival".
 * Jennifer, Brandon, Huang, Gourmet, Kappa, and Harvest Goddess do not have rival events as they do not have a rival pair.

Rick and Karen
Rick and Karen are childhood friends, and have always had a rather amicable relationship since they were kids.

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival RickKaren E1.jpg
 * colspan="8" style="background: #CFDBEB;"| Rick and Karen: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Wednesday - Saturday
 * width=10% | 11:00 AM
 * width=10% | 6:00 PM
 * Sunny
 * Near Goddess Spring
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000~19999 Affection Points) with Rick and Karen
 * Any season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Rick, Karen
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Rick and Karen talk about Rick's father, who still hasn't come home.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Rick and Karen talk about Rick's father, who still hasn't come home.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_karen_everyday_1.png ||align="center"| Karen ||
 * sos_fomt_rick_angry.png ||align="center"| Rick ||
 * sos_fomt_karen_everyday_1.png ||align="center"| Karen ||
 * sos_fomt_karen_everyday_1.png ||align="center"| Karen ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_karen_happy.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_karen_happy.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_karen_happy.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_karen_happy.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_karen_happy.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival RickKaren E2.jpg
 * colspan="8" style="background: #CFDBEB;"| Rick and Karen: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Sunday, Monday
 * width=10% | 11:00 AM
 * width=10% | 6:00 PM
 * Sunny
 * Near the Carpenter's
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000~39999 Affection Points) with Rick and Karen
 * Must be Spring
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Rick, Karen
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Rick and Karen reminisce over their early childhood days together.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Rick and Karen reminisce over their early childhood days together.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_rick_everyday_1.png ||align="center"| Rick ||
 * sos_fomt_karen_everyday_1.png ||align="center"| Karen ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_rick_happy.png ||align="center"| Rick ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_rick_everyday_1.png ||align="center"| Rick ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_rick_everyday_1.png ||align="center"| Rick ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_karen_angry.png ||align="center"| Karen ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||
 * sos_fomt_rick_sad.png ||align="center"| Rick ||

Kai and Popuri
Popuri, a dreamer at heart, sets her sights on Kai. Much to Rick's dismay, Kai indulges Popuri's fascinations.

Cliff and Ran
Cliff and Ran have night and day personalities, but whether opposites attract remains to be seen...

{| class="wikitable" width=80% style="text-align: center;" ENG= {| class="wikitable" style="text-align: center;" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival CliffRan E1.jpg
 * colspan="8" style="background: #CFDBEB;"| Cliff and Ran: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Day 6-30 (Except Saturdays)
 * width=10% | 7:00 PM
 * width=10% | 9:00 PM
 * Any (Except Storms)
 * Inn 2F
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000 ~ 19999 Affection Points) with Cliff and Ran
 * Must be any season except Summer
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Cliff, Ran
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"|  Cliff and Ran share a conversation for the first time.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"|  Cliff and Ran share a conversation for the first time.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_concerned.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_concerned.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| class="wikitable" style="text-align: center;" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival CliffRan E2.jpg
 * colspan="8" style="background: #CFDBEB;"| Cliff and Ran: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any (Except Saturdays)
 * width=10% | 11:00 AM
 * width=10% | 4:00 PM
 * Any (Except Storms)
 * Church
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000 ~ 39999 Affection Points) with Cliff and Ran
 * Must be any season except Fall
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Cliff, Ran, Carter
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Ran learns of Cliff's social shyness from Carter. Being the outgoing person she is, Ran takes the role as Cliff's new conversation partner.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Ran learns of Cliff's social shyness from Carter. Being the outgoing person she is, Ran takes the role as Cliff's new conversation partner.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||

Gray and Marie
Gray's gruff, but endearing nature is powerless against Marie's gentle kindness. After the pair's first event, Gray's daily schedule will permanently change so that he can visit Marie at the library during his breaks.

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos_fomt_graymary_RE1.jpg
 * colspan="8" style="background: #CFDBEB;"| Gray and Marie: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any except Mondays
 * width=10% | 10:00 AM
 * width=10% | 1:00 PM
 * Any (Except Storms)
 * The Forge
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000~19999 Affection Points) with Gray and Marie
 * Any Season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Marie, Gray, Saibara
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| As Marie visits the Forge, Gray injures his hand while working. Marie's quick thinking and kindness sways Gray's rough disposition.
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"| Gray's schedule permanently changes following this event.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"| Gray's schedule permanently changes following this event.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * sos_fomt_saibara_everyday_1.png ||align="center"|Saibara ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_angry.png ||align="center"|Gray ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_saibara_everyday_1.png ||align="center"|Saibara ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_angry.png ||align="center"|Marie ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_angry.png ||align="center"|Marie ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| sos_fomt_graymary_RE_2.jpeg
 * colspan="8" style="background: #CFDBEB;"| Gray and Marie: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any except Mondays
 * width=10% | 1:50 PM
 * width=10% | 4:00 PM
 * Any (Except Storms)
 * Library 1F
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000~39999 Affection Points) with Gray and Marie
 * Any Season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Marie, Gray
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Making good on his promise, Gray is at the library to read a few books. Marie notices that he's arrived and strikes up a conversation with him. As they talk, Marie reveals her profession as a writer as well as librarian.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Making good on his promise, Gray is at the library to read a few books. Marie notices that he's arrived and strikes up a conversation with him. As they talk, Marie reveals her profession as a writer as well as librarian.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_concerned.png ||align="center"|Gray ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_concerned.png ||align="center"|Gray ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||

Doctor and Elly
It's only natural for colleagues to have chemistry when working together for so long. But for the two workaholics of Mineral Clinic, understanding each others' feelings may not be as easy as understanding medicine.

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival DoctorElli E1.jpg
 * colspan="8" style="background: #CFDBEB;"| Doctor and Elly: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Monday, Thursday-Sunday
 * width=10% | 9:00 AM
 * width=10% | 7:00 PM
 * Any (Except Storms)
 * Mineral Clinic 1F
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000~19999 Affection Points) with Doctor and Elly
 * Any season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Elly, Doctor
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Elly mistakes Doctor's worry for a romantic gesture.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Elly mistakes Doctor's worry for a romantic gesture.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_everyday_1.png ||align="center"|Elly||
 * Sos_fomt_doctor_sad.png ||align="center"|Doctor||
 * Sos_fomt_elli_blushing.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_angry.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_angry.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_elli_angry.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival DoctorElli E2.jpg
 * colspan="8" style="background: #CFDBEB;"| Doctor and Elly: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Monday
 * width=10% | 9:00 AM
 * width=10% | 7:00 PM
 * Any (Except Storms)
 * Ellen's House
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000~39999 Affection Points) with Doctor and Elly
 * Any season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Elly, Doctor, Ellen, Yu
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| During one of Ellen's check-ups, Doctor's faith in his abilities falters. Elly and Ellen quick to reassure that he's doing his best.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| During one of Ellen's check-ups, Doctor's faith in his abilities falters. Elly and Ellen quick to reassure that he's doing his best.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_ellen_everyday_1.png ||align="center"|Ellen||
 * Sos_fomt_stu_laughing.png ||align="center"|Yu||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_everyday_1.png ||align="center"|Ellen||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_everyday_1.png ||align="center"|Ellen||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_sad.png ||align="center"|Doctor||
 * Sos_fomt_ellen_everyday_1.png ||align="center"|Ellen||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_happy.png ||align="center"|Doctor||
 * Sos_fomt_elli_everyday_1.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_laughing.png ||align="center"|Ellen||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_sad.png ||align="center"|Doctor||
 * Sos_fomt_ellen_everyday_1.png ||align="center"|Ellen||
 * Sos_fomt_elli_sad.png ||align="center"|Elly||
 * Sos_fomt_doctor_happy.png ||align="center"|Doctor||
 * Sos_fomt_elli_everyday_1.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_laughing.png ||align="center"|Ellen||
 * Sos_fomt_doctor_happy.png ||align="center"|Doctor||
 * Sos_fomt_elli_everyday_1.png ||align="center"|Elly||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_laughing.png ||align="center"|Ellen||
 * Sos_fomt_doctor_everyday_1.png ||align="center"|Doctor||
 * Sos_fomt_ellen_laughing.png ||align="center"|Ellen||
 * Sos_fomt_ellen_laughing.png ||align="center"|Ellen||

=Townsfolk Events=

Doctor
{| class="wikitable" width=80% style="text-align: center;" ENG= {| class="wikitable" width=100% ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| [[Image:SOS_FOMT_Doctor_Parents.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Family Memories
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Wednesday
 * width=10% | 8:00 AM
 * width=10% | 10:00 AM
 * Sunny
 * Mother's Hill (Near the Lake)
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♪ (100~124 Friendship Points) with Doctor
 * You've spoken to Doctor at least once the current season
 * Doctor is by the Lake on Mother's Hill
 * Available in any season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Doctor
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| A chance meeting on Mother's Hill leads to a conversation between the player and Doctor about his parents.
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"|
 * Gain +20 Friendship Points with Doctor after the event
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"|
 * Gain +20 Friendship Points with Doctor after the event
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_everyday_1.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||
 * sos_fomt_doctor_sad.png||align="center" width="10%"| Doctor ||

Kappa
{| class="wikitable" width=80% style="text-align: center;" JPN= ENG=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 1
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Storms)
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

{| class="wikitable" width=80% style="text-align: center;" JPN=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 2
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Storms)
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything. This event can happen once per day.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

ENG=