Events (Story of Seasons: Friends of Mineral Town)

About
This page covers all events (excluding festivals) found within Story of Seasons: Friends of Mineral Town. For the list of festivals, please see Festivals. There are over 100 events in this title, and events are not limited to one per day. Be aware of event conditions, as you can be caught unprepared.

=Rival Events=
 * Rival events in this game do not lead to marriage, unlike the original Friends of Mineral Town and More Friends of Mineral Town.
 * If you have married Cliff, Gray, Rick, Kai, Doctor, Ran, Marie, Karen, Popuri, or Elly without seeing their respective events, they will NOT trigger as they are love events for your "rival".
 * Jennifer, Brandon, Huang, Gourmet, Kappa, and Harvest Goddess do not have rival events as they do not have a rival pair.

Rick and Karen
Rick and Karen are childhood friends, and have always had a rather amicable relationship since they were kids.

Kai and Popuri
Popuri, a dreamer at heart, sets her sights on Kai. Much to Rick's dismay, Kai indulges Popuri's fascinations.

Cliff and Ran
Cliff and Ran have night and day personalities, but whether opposites attract remains to be seen...

{| class="wikitable" width=80% style="text-align: center;" ENG= {| class="wikitable" style="text-align: center;" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival CliffRan E1.jpg
 * colspan="8" style="background: #CFDBEB;"| Cliff and Ran: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Day 6-30 (Except Saturdays)
 * width=10% | 7:00 PM
 * width=10% | 9:00 PM
 * Any (Except Storms)
 * Inn 2F
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000 ~ 19999 Affection Points) with Cliff and Ran
 * Must be any season except Summer
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Cliff, Ran
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"|  Cliff and Ran share a conversation for the first time.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"|  Cliff and Ran share a conversation for the first time.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_concerned.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_concerned.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| class="wikitable" style="text-align: center;" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos fomt Rival CliffRan E2.jpg
 * colspan="8" style="background: #CFDBEB;"| Cliff and Ran: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any (Except Saturdays)
 * width=10% | 11:00 AM
 * width=10% | 4:00 PM
 * Any (Except Storms)
 * Church
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000 ~ 39999 Affection Points) with Cliff and Ran
 * Must be any season except Fall
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Cliff, Ran, Carter
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Ran learns of Cliff's social shyness from Carter. Being the outgoing person she is, Ran takes the role as Cliff's new conversation partner.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Ran learns of Cliff's social shyness from Carter. Being the outgoing person she is, Ran takes the role as Cliff's new conversation partner.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_cliff_sad.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_sad.png || Carter ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_cliff_angry.png || Cliff ||
 * sos_fomt_ran_happy.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_ran_everyday_1.png || Ran ||
 * sos_fomt_carter_everyday_1.png || Carter ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_cliff_everyday_1.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||
 * sos_fomt_cliff_concerned.png || Cliff ||

Gray and Marie
Gray's gruff, but endearing nature is powerless against Marie's gentle kindness. After the pair's first event, Gray's daily schedule will permanently change so that he can visit Marie at the library during his breaks.

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| Sos_fomt_graymary_RE1.jpg
 * colspan="8" style="background: #CFDBEB;"| Gray and Marie: Rival Event 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any except Mondays
 * width=10% | 10:00 AM
 * width=10% | 1:00 PM
 * Any (Except Storms)
 * The Forge
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 2♥ (10000~19999 Affection Points) with Gray and Marie
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Marie, Gray, Saibara
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| As Marie visits the Forge, Gray injures his hand while working. Marie's quick thinking and kindness sways Gray's rough disposition.
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"| Gray's schedule permanently changes following this event.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"| Gray's schedule permanently changes following this event.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * sos_fomt_saibara_everyday_1.png ||align="center"|Saibara ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_angry.png ||align="center"|Gray ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_saibara_everyday_1.png ||align="center"|Saibara ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_angry.png ||align="center"|Marie ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_angry.png ||align="center"|Marie ||
 * sos_fomt_mary_concerned.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_saibara_happy.png ||align="center"|Saibara ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||

{| class="wikitable" width=80% style="text-align: center;" ENG= {| colspan="3" align="center" class="wikitable" ! Portrait !! Name !! Line JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| sos_fomt_graymary_RE_2.jpeg
 * colspan="8" style="background: #CFDBEB;"| Gray and Marie: Rival Event 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any except Mondays
 * width=10% | 1:50 PM
 * width=10% | 4:00 PM
 * Any (Except Storms)
 * Library 1F
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * 4♥ (30000~39999 Affection Points) with Gray and Marie
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Marie, Gray
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Making good on his promise, Gray is at the library to read a few books. Marie notices that he's arrived and strikes up a conversation with him. As they talk, Marie reveals her profession as a writer as well as librarian.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Making good on his promise, Gray is at the library to read a few books. Marie notices that he's arrived and strikes up a conversation with him. As they talk, Marie reveals her profession as a writer as well as librarian.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_everyday_1.png ||align="center"|Gray ||
 * sos_fomt_mary_everyday_1.png ||align="center"|Marie ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_concerned.png ||align="center"|Gray ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_concerned.png ||align="center"|Gray ||
 * sos_fomt_mary_blushing.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_mary_happy.png ||align="center"|Marie ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||
 * sos_fomt_gray_happy.png ||align="center"|Gray ||

Doctor and Elly
Workplace workaholics who, after working together for so long, established a unique connection.

=Townsfolk Events=

Kappa
{| class="wikitable" width=80% style="text-align: center;" JPN= ENG=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 1
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Storms)
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

{| class="wikitable" width=80% style="text-align: center;" JPN=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 2
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Storms)
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything. This event can happen once per day.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

ENG=