Events (Story of Seasons: Friends of Mineral Town)

About
This page covers all events (excluding festivals) found within Story of Seasons: Friends of Mineral Town. For the list of festivals, please see Festivals. There are over 100 events in this title, and events are not limited to one per day. Be aware of event conditions, as you can be caught unprepared.

=Rival Events=
 * Rival events in this game do not lead to marriage, unlike the original Friends of Mineral Town and More Friends of Mineral Town.
 * If you have married Cliff, Gray, Rick, Kai, Doctor, Ran, Marie, Karen, Popuri, or Elly without seeing their respective events, they will NOT trigger as they are love events for your "rival".
 * Jennifer, Brandon, Huang, Gourmet, Kappa, and Harvest Goddess do not have rival events as they do not have a rival pair.

Rick and Karen
Rick and Karen are childhood friends, and have always had a rather amicable relationship since they were kids.

Kai and Popuri
Popuri, ever in pursuit of cool things, sets her sights (and hands) on Kai. She relentlessly pursues him, much to Rick's dismay.

Cliff and Ran
Cliff and Ran have night and day personalities, but whether opposites attract remains to be seen...

{| class="wikitable" width=80% style="text-align: center;" JPN= {| class="wikitable" style="text-align: center;" ! Portrait !! Name !! Line ENG=
 * - style="height: 2.5em;"
 * rowspan="3" width=20%| Sos fomt Rival CliffRan E1.jpg
 * colspan="8" style="background: #CFDBEB;"| Connection
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Day 6-30 (Except Saturdays)
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | 7:00PM - 9:00PM
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Location
 * width=10%   | Inn 2F
 * width=8% style="background: #EAEDF1;" | Other
 * colspan="8" align="left"|
 * 10000 Affection Points with Cliff and Ran
 * Must be not be Summer
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Cliff and Ran finally get their first chance at proper conversation together.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" align="left"| Cliff and Ran finally get their first chance at proper conversation together.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos_fomt_cliff_sad.png || クリフ || 「あっ・・・・・・・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「やっほー、クリフ. ここの泊まり心地わどう？」
 * sos_fomt_cliff_sad.png || クリフ || 「・・・・・・・・・どうも・・・. ・・・えっと、ここわ全然問題無いよ・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「そう、よかった！」
 * sos_fomt_ran_everyday_1.png || ラン || 「そう言えば、こうやって2人で話した事ってあんまりなかったよね？」
 * sos_fomt_cliff_sad.png || クリフ || 「・・・うん、そう・・・かもね. 」
 * sos_fomt_cliff_sad.png || クリフ || 「・・・・・・・・・ごめん、 ・・・その・・・・・・・・・. ・・・言えたくない. 」
 * sos_fomt_ran_concerned.png || ラン || 「あ・・・・・・・・・. ご・・・ごめんね、いきなり変な事、 聞いちゃって. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「何が困った事があったら、すぐに言ってね. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「じゃあ、わたし、仕事がまだ残ってるから. 行くね！」
 * sos_fomt_cliff_sad.png || クリフ || 「あ・・・・・・・・・、・・・あの・・・. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「なぁに？」
 * sos_fomt_cliff_everyday_1.png || クリフ || 「・・・・・・・・・その・・・・・・・・・、 ありがとう・・・・・・・・・ランちゃん・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「うん！」
 * sos_fomt_ran_concerned.png || ラン || 「あ・・・・・・・・・. ご・・・ごめんね、いきなり変な事、 聞いちゃって. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「何が困った事があったら、すぐに言ってね. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「じゃあ、わたし、仕事がまだ残ってるから. 行くね！」
 * sos_fomt_cliff_sad.png || クリフ || 「あ・・・・・・・・・、・・・あの・・・. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「なぁに？」
 * sos_fomt_cliff_everyday_1.png || クリフ || 「・・・・・・・・・その・・・・・・・・・、 ありがとう・・・・・・・・・ランちゃん・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「うん！」
 * sos_fomt_cliff_sad.png || クリフ || 「あ・・・・・・・・・、・・・あの・・・. 」
 * sos_fomt_ran_everyday_1.png || ラン || 「なぁに？」
 * sos_fomt_cliff_everyday_1.png || クリフ || 「・・・・・・・・・その・・・・・・・・・、 ありがとう・・・・・・・・・ランちゃん・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「うん！」
 * sos_fomt_cliff_everyday_1.png || クリフ || 「・・・・・・・・・その・・・・・・・・・、 ありがとう・・・・・・・・・ランちゃん・・・. 」
 * sos_fomt_ran_happy.png || ラン || 「うん！」
 * sos_fomt_ran_happy.png || ラン || 「うん！」

{| class="wikitable" width=80% style="text-align: center;" JPN=
 * - style="height: 2.5em;"
 * rowspan="3" width=20%| Sos fomt Rival CliffRan E2.jpg
 * colspan="8" style="background: #CFDBEB;"| Affection
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any day except Saturday
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | 11:00AM - 4:00PM
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Location
 * width=10%   | Church
 * width=8% style="background: #EAEDF1;" | Other
 * colspan="8" align="left"|
 * 30000 Affection Points with Cliff and Ran
 * Must be not be Fall
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| Ran takes care of Cliff in his time of need, bringing the two closer together than before.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" align="left"| Ran takes care of Cliff in his time of need, bringing the two closer together than before.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

Gray and Marie
Gray's gruff but endearing nature is powerless against Marie's gentle kindness. After the pair's first event, Gray's daily schedule will change so that he can visit Marie at the library during his breaks.

Doctor and Elly
Workplace workaholics who, after working together for so long, established a unique connection.

=Townsfolk Events=

Kappa
{| class="wikitable" width=80% style="text-align: center;" JPN= ENG=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 1
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Typhoons and Blizzards)
 * width=8% style="background: #EAEDF1;" | NPCs
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |

{| class="wikitable" width=80% style="text-align: center;" JPN=
 * - style="height: 2.5em;"
 * rowspan="2" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 2
 * width=5% style="background: #EAEDF1;" | Season
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Days
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Time
 * width=10%   | Any
 * width=5% style="background: #EAEDF1;" | Weather
 * width=10%   | Any (Except Typhoons and Blizzards)
 * width=8% style="background: #EAEDF1;" | NPCs
 * colspan="8" align="left"| Kappa
 * width=8% style="background: #EAEDF1;" | Location
 * colspan="8" align="left"| Mother's Hill Lake
 * width=8% style="background: #EAEDF1;" | Other
 * colspan="8" align="left"|
 * Throw a cucumber into the lake at Mother's Hill.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything. This event can happen once per day.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything. This event can happen once per day.
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=5% style="background: #EAEDF1;" | Script
 * colspan="8" |

ENG=