Skills (Story of Seasons: Pioneers of Olive Town)

Skills are a mechanic in Story of Seasons: Pioneers of Olive Town based on the activities you do in the game. Raising your skill level will grant you special bonuses, which will enhance your ability to perform the related activities.

There are 12 skills in total, with many unlocking as you advance through the game.

Logging
"'Use the axe to cut down trees and stumps. Logging will also yield wood materials.'" Logging refers to the Player's ability to chop down trees and stumps, which then harvests logs. It is increased by using the Axe on trees and stumps on your farm. Note that although trees of greater experience value will unlock in further areas of your farm, you can technically max out your Logging skill while still in Area 1.

This skill is unlocked at the start of the game.

Reaping
"'Use the sickle to cut wild grasses. Cutting grass will also yield usable grass materials.'" Reaping refers to the Player's ability to cut down wild grass, which then harvests grass. It is increased by using the Sickle on wild grass on your farm. This skill is unlocked at the start of the game.

Mining
"'Use the hammer to break rocks. Mining rocks will also yield ores and jewels.'" Mining refers to the Player's ability to break rocks and ore deposits, which then harvests minerals, such as rocks, gems, and ore. It is increased by using the Hammer on rocks and ore veins, found both on your farm and in mines. This skill is unlocked at the start of the game.

Draining
"'Use the bucket to scoop water. Scooping water will yield materials like clay.'" Draining refers to the Player's ability to scoop water, which then harvests clay and reveals treasure. It is increased by using the Bucket on puddles or certain lakes. This skill is unlocked after the Player receives a Bucket, which is given to them by Clemens after their first rainfall.

Fishing
"'Use the fishing rod by rivers and the ocean. One day you might land a legendary catch!'" Fishing refers to the Player's ability to catch fish. It is increased by using the Fishing Rod on a body of water and successfully reeling in a fish, or catching a fish using a Fish Trap. This skill is unlocked after the Player receives a Fishing Rod, which is given to them through an event by Manuela when she is in her house.

Fieldwork
"'Use the hoe to till fields and sow seeds. Fully-grown field crops can be harvested.'" Fieldwork relates to the Player’s ability to till soil and sow crops. It is increased by using the Hoe on usable farmland, using Seeds on plowed land, using the Watering Can on dry soil, and harvesting crops. This skill is unlocked on the second day of the game, after Victor visits the Player to teach them about how to sow crops.

At Fieldwork Lv. 4, the Player unlocks the ability to sow seeds in a 3x3 square by charging Y while having seeds equipped.

Skill Event
The day after reaching Fieldwork Lv. 9, Angela will visit the Player’s farm given that it is not during a Typhoon or a Blizzard. Afterwards, the stock sold at the General Store will increase significantly.

Orcharding
"'Plant seedlings and harvest tree crops. Trees will take some time to grow.'" Orcharding refers to the Player’s ability to plant and harvest orchards. It is increased by harvesting crops from trees. This skill is unlocked on the second day of the game, after Victor visits the Player to teach them about how to sow crops.

Cultivating
"'Set spores on mushroom logs. Mushrooms can be harvested after a few days.'"

Beekeeping
"'Place a flower into a beehive. You'll be able to harvest the honey in a few days' time.'"

Animal Care
"'Take proper care of your livestock, and they'll provide you with byproducts.'" Animal Care refers to the Player's ability to raise livestock. It is increased by interacting with the livestock once per day. This skill is unlocked once the Player tames their first animal.

Cooking
"'Utilize ingredients and whip up something tasty in the kitchen. Eating restores energy!'" Cooking refers to the Player's ability to cook. Increasing this skill will not only increase the quality of dishes, but also the variety of recipes the Player can make. It is increased when the Player cooks something using a Kitchen. This skill is unlocked when the Player upgrades their home from a Campsite to a Log Cabin.

At Cooking Lv. 5, the Player is able to learn recipes from eating cooked dishes, including ones ordered at the Café and Bistro.

Communication
"'Speak with and befriend Olive Town's residents. Friendship is its own reward!'" Communication refers to the amount of friendship gained when talking to NPCs. It is increased once per day by talking to NPCs, as well as giving them gifts. This skill is unlocked at the start of the game.

Trivia

 * Skills are a returning feature in Pioneers of Olive Town, as skills were a feature in the previous games Tree of Tranquility and Animal Parade. However, this title embellishes on the existing concept and goes beyond to include new skills like orcharding, beekeeping, and more.