Mining (Story of Seasons: Pioneers of Olive Town)

Mining is a recurring feature in the Story of Seasons (牧場物語, Bokujou Monogatari) series.

The mines of Story of Seasons: Pioneers of Olive Town are multi-level, allowing Players to go spelunking. Lower levels of the mines will yield rarer materials, but be mindful of the traps as you delve into the depths!

Mines
Full mines return to Story of Seasons: Pioneers of Olive Town. The mines feature multiple levels, with each subsequent mine being deeper than the last. Each floor layout's shape and size is random, and the positions of the ladders are also different every time. The Novice Mine is a simple mine with no underground lakes while the other mines have underground lakes on floors that are multiples of 10. The Intermediate and Expert mines will have floors with a larger layout and different dangers to avoid.

The underground lakes found in the mines will hold a different variety of fish. All together the lakes of the Intermediate Mine and Expert Mine will be noted as Area 2 Mine Lake and Area 3 Mine Lake. All lakes within one mine will have the same variety of fish, so it doesn't matter which floor the lake is on.

Ladders and Pitfalls
On each floor there are two ladders, one will take you to the next floor down, the other is an exit. If a ladder going down isn't immediately visible, then break rocks to find the hidden ladder. Additionally, ladders won't appear directly next to a wall. The Expert Mine has pitfalls which can cause you to fall a random number of floors from 1-10. Be careful, as your stamina will decrease in proportion to the number of floors you fall. Keep your stamina high by eating cooked dishes!

Magma Sprite's Rewards
There are three mines found throughout the farm sections. The Magma Sprite will give a reward the first time you reach the final floor of each mine. Time will continue to pass in the mines and at 2:00 am you will collapse.

Raw Materials from Rocks
To purchase raw materials from the Olive General Store, ship at least one of each type. Raw gems are not available for purchase.

Gem Deposits
At Mining Skill Lv. 6 you can craft the Jewel Maker and turn raw gems to polished jewels.

Baddies
Starting with the Intermediate Mine, there will be moles called Baddies appearing on most mine floors. When they pop out of the ground, they create a shock wave that depletes the player's stamina. Coming into direct contact with the Baddie will also deplete stamina.

A baddie will leave the mine floor after several strikes from your hammer. You can hammer baddies directly, but the best way to take care of stronger baddies is to charge your hammer away and strike them from far away. The Expert Baddie will move the fastest and create a much larger shock wave, but the Orichalcum hammer will make it a bit easier to handle. In the Intermediate Mine, a Novice Baddie will appear alone but in the Expert Mine you will have to deal with several baddies at the same time. A Novice Baddie has a shock wave that reaches almost 1 full square of space, the Intermediate Baddie's shock wave has a range greater than 1 full square and the Expert Baddie's shock wave covers 2 full squares. The common drops of all baddies are wild berries, coal lumps, and clay. Each type of baddie also has a chance of dropping a different type of object for appraisal.

Raw Materials from Ore Veins
Ore veins on the cave walls will appear on even numbered floors except for floors that are a multiple of 10. The ore veins can be struck with the hammer three times before it depletes.

Raw Materials from Sparkling Locations
Sparkling spots on the ground will appear on even numbered floors except for floors that are a multiple of 10. This spot can only be dug once with the hoe.

Mining Skill and Efficiency
As your mining skill level increases it takes less swings to destroy rocks and gem deposits. The Rock Salt found on the beaches in Farm Area 2 and 3 take the same number of swings as Rocks. Rock salt also gives the same number of skill points as Rocks. The number of hits that Baddies take depends only on hammer type.

Rock= Iron Boulder= Silver Boulder= Gold Boulder= Orichalcum Deposit= Ruby Deposit= Sapphire Deposit= Emerald Deposit= {| class="wikitable" width=70% style="text-align: center; ! rowspan="1" style ="background-color:#fff;" | Emerald Deposit ! colspan="7" style="padding:0.7em; text-align:center;" | Number of Hammer Swings ! rowspan="2" style ="background-color:#fff;" | Hammer Type ! colspan="1" style="padding:0.7em; text-align:center;" | Mining Level: Lv.1 ! colspan="1" style="padding:0.7em; text-align:center;" | Mining Level: Lv.2 - Lv.4 ! colspan="1" style="padding:0.7em; text-align:center;" | Mining Level: Lv.5 - Lv.7 ! colspan="1" style="padding:0.7em; text-align:center;" | Mining Level: Lv.8 - Lv.10 ! scope="row" |Hammer ! scope="row" |Iron Hammer ! scope="row" |Silver Hammer ! scope="row" |Golden Hammer ! scope="row" |Orichalcum Hammer
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