The Green Ruins (Rune Factory Frontier)

Quick Info
Season: Spring

Monsters: Chitter, Ant, Spring, Wooly, Big Muck, Clucky, Little Mage, Hornet, Slime, Buffamoo

Ores: Scrap Iron, Iron

How to Unlock: Cut grass in front of Mist's house

Boss: Griffon (starts at level 19)

Recommended Equipment:
 * Head - Hand-knit Hat, Pumpkin head or Mask
 * Neck – Knit scarf
 * Torso – Leather Belt
 * Arms – Cu Bracelet
 * Weapon – Windsword, Aquasword, Earth Shade

Walkthrough
The Green ruins are the easiest and therefore most easily accessible ruins. You'll be able to enter them very early on in the game, but be careful not enter in before you're ready. I would advise having a weapon and a couple of energy drinks, or at least to be at full health before you decide to peek in and see what's going on. The ruins are located right in front of Mist's house in the "Beach Road" area of town. The way to unlock them is very easy, too. Once you've got even the tiniest bit of FP with Mist and you've got your own sickle, speak with her when she's in front of her house and she will tell you about the grass growing wild. Go and cut the grass with your sickle, and you're in!

B1F
The Green ruins don't have many of the perils that several of the other ruins, but that doesn't mean you can let your guard down. Upon entering you'll come into a small chamber with two plots of land, a fountain for filling your can, a hall, and a staircase leading back out. Go down the hall to reach a mesh-like growth of vine blocking the door. Proceed with caution, for behind this is a Chitter that will shoot nuts at you that will somehow be able to travel through the vines. These vines are all over the dungeon and can be removed with any swing of sharp weapon, meaning hammers won't work. Slash through the vines and kill the Chitter quickly, making sure to destroy the monster gate so more of them won't return. Next you'll have a choice to travel left or right. Going right you'll find a box that might have a nice bit of treasure inside and a door leading to a downward staircase. Ignore this staircase, it's simply just a way to get out or to other floors if you've already been through each floor (these doors will automatically re-lock every time you exit). Go left, tearing through another set of vine and enter into the next chamber. Here you'll find two monster gates, each sending out Ants, a pair of boxes, and a large plot of land to do what you will with. To the left of the chamber you may notice a rock blocking your way into a room. If you have a silver hammer, you can break this rock with a special attack. Inside is a cluster of mine-able rocks that sometimes herald silver and a treasure chest. To move on, head north to the next chamber. This chamber has a few more boxes and a bunch of rocks that will usually have junk ore in them. Here you'll have a choice of continuing up or taking a detour to the right. If you choose to explore right, slash through the vines and be ready for something of an ambush. There's a Spring right near the entrance that will have the power to paralyze you, so run past it or kill it pronto. Between the two Monster gates you'll find some more rocks, and then a narrow path leading inward. At the end of the path you'll find a seemingly useless circular platform. Here is where you'll fight Brodik and his golem if you complete the strain of random events involving him and Kross. For now just leave it be. If you decided to continue north in the aforementioned chamber, you'll pass through an area with three rectangular plots and some Chitters and Ants. Keep moving all the way to the right to find some mine rocks and land space, but if you want to continue on make a sharp turn south once you hit the last grouping of Ants and slash through the vines once again. A couple of Chitters wait beyond the vines and it can get a little tight here, but just try to get past them. Follow the curved path until you reach a short staircase and a door on your right-hand side. Following the staircase will lead you two a couple of feisty Springs guarding some nice treasure-chests and a vine-covered treasure room where Iron can be found.

To the right of the previous staircase is another door with vines. Through it is the staircase leading to Basement 2nd floor.

B2F
Firstly, slash through the vines and enter into another curved path. To the north is a Spring and a small boulder you can break with a silver hammer. Don't worry too much about that, it's just a simple shortcut. Go south to encounter some slimes and a door. Ignore the door, move past the mine rocks and through the vine curtain and further south. Try to kill the Springs here quickly to avoid getting paralyzed. At the south-most section of the chamber you'll come across some Big Mucks, which don't pose too much of a threat, and a door leading to another land-plot room with a treasure. If you take the north-east door from the Big Muck room and continue forward through the vines, you'll get back on the curved path. Squeeze past the mine rocks to move forward. If you follow the path all the way around you'll find a circular platform with a Wooly, some mine rocks, and two treasure chests. This is the area where that little shortcut leads to. To get moving, slash the vines on the door that is at the left most part of the floor, the one with the Spring's monster gate directly behind it. Going north will take you past some Big Mucks and to a treasure chest blocked off by a mound of sand. Just use your hoe on the mound of sand to get through. Going south will lead you through two doors and a couple of slimes and finally to the entrance of B3F.

B3F
Make a U-turn after arriving on the floor to meet the Green Ruin's first Little Wizard, then pass through another empty land-plot room and into the curved pathway area. Here's where you're going to want to start watching out. You'll now be up against Hornets, which can poison you in addition to hitting pretty hard. It's good to have a few antidote herbs on hand for this section. If you wanted to make a quick getaway onto the next floor, go south immediately through the boulders if you have a silver hammer or above. If not, get ready to face the gauntlet. The path to the north is riddled with tough Hornets, Cluckies, and Little Wizards. The first room you pass is just a simple treasure room. Keep going along the path until it ends and you come to a vine door. Go through it to pass into another enemy infested chamber, this time with a Buffamoo to make things just that much harder for you. North is just another treasure room, so keep moving onward to the south through the crop room, take a turn north and get ready for some more Hornets. Ignore the first door you see and trudge onward until you see a gap in the wall. This leads to a chamber with the stair case to the last floor.

B4F
The final floor of the green ruins is a simple labyrinth of treasure rooms and land-plots, nothing very special worth mentioning. The staircase to the right end of the floor is just an easy access to the previous floors or the exit (Though using the 'return' magic is even easier). The Boss room lies beyond the door to the very front and center. You'll be given a choice on whether to enter the Boss fight, so proceed with caution. When you feel you're ready to fight the Griffon, head on in.