Your Child (Harvest Moon: A Wonderful Life)

Description
In special edition, there's the choice of having either a daughter or son. Although originally, the choice may seem random, but there is a way to getting what you want. Beside the waterfall at the top of the village, is a tree with a tiny door. Eat one of the mushrooms in front of it and you'll shrink and automatically go inside. At the back of the Harvest Sprite's house are a line of pots, talk to it a hundred times until it says "You win." Then you go talk to one of the Harvest Sprite's who will ask what gender you want, and then, voila! Although, if you have a daughter she will only take after the protaganist's appearance, but her personality still depends on the spouse. The first appearance of your daughter shares the same as Lumina's son.

Marlin's child is like Celia's. Gustafa's child is like Nami's. Rock's is like Muffy's.

You can pretty much get them to be what you want, but some are better at some things than others. Marlin's kid goes for farming or ranching, Gustafa's kid likes music, art, and possibly science, and Rock's kid likes athletics. There are two categories, strengths and likes. If your child has a good strength in a certain category, then it will be easier to increase their like of that category.

Your Diary and You- You can see what your son is interested in by looking at your diary. The meters will increase slowly during each chapter, but there will be a big jump between the chapters depending on how you answer the questions. For example if Rock says something to you like "Wow (kid's name) sure is a good athlete", you could agree or disagree. If you agree, it will give your kid a boost in athletics. But if you disagree, then every other category will receive a small boost.

Special Edition
One of the main points of Harvest Moon: A Wonderful Life is that your son can grow up and choose a career of his own.

Mr Potts
In Special Edition, there is the choice of having either a son or daughter, if you do not contact Mr. Potts, which you will have is random. To get to Mr Potts, you have to eat one of the mushroom's in front of the tree with the small door that's near the waterfall. You will then shrink and enter he Sprite's house. At the back, there is a line of pots. Select "Check", you have to press this numerous times until you read Mr Potts say "You win." Then go to the Sprite's and they will ask you which gender child you want.

Careers

 * Animal Farmer - Keep your son with you and on your farm
 * Produce Farmer- Take your son to Vesta's Farm, make friends with Vesta, Marlin, and Celia
 * Musician- Take your son to the Mansion and Gustafa's House, make friends with Lumina, Romana, Sebastian, and Gustafa.
 * Artist- Take your son to Cody's House, and become friends with Cody.
 * Scholar - Take your son to Daryl's House and the Ruins, become friends with Flora, Daryl, and Carter.

Toys and Interactions
During Chapter 2, you can buy several toys from Van for your child. You start out with a scratch pad, and can buy a block set, a ball, and a toy car from him. They range in price from 350G to 500G.

Also during Chapter 2, there will be times when your child will ask you to carry him. You can do this by picking him up when the heart icom appears in the Button Guide. However, be careful how often you do this, as you can spoil him and effect his behavior in later chapters.


 * Talk- He will tell you what he wants you to do, or babble.
 * Pat on back- You can do this wiht the X Button, he won't ask for it much, but you can still do it.
 * Toss Him- Do this by pushing the Control Stick Up
 * Snuggle- Do this by pressing the Y Button

Interests
During Chapter 3, you will give your child his own room. He will then put stuff in it that reflects his interests. The various items that you can find in his room tell you what his interests are, and what people in the village he's friends with. Here is some helpful hints as to what the items mean:


 * Potted Plant: interest in plants
 * Painting: interest in art, friends with Gustafa
 * Another Painting: interest in art, really good friends with Gustafa
 * Musical Instrument: interest in music
 * Skeleton: interest in science
 * Fossils: interest in science
 * Empty Flask: a bit mischievous, interest in science
 * Bookshelves: interest in learning
 * Sandbag: interest in exercising
 * Weights: interest in exercising
 * Dead Branch: a bit mischievous
 * Wooden Box: a bit mischievous
 * Empty Sake Bottle: a bit mischievous but will still listen to what you say for some reason.
 * Another Chest: very obedient
 * Fireworks: friends with Kassey and Patrick
 * Sheets of Metal: friends with Cody
 * Totem Poles: friends with Ruby and Tim