Events (Story of Seasons: Friends of Mineral Town)

This page covers all events (excluding festivals) found within Story of Seasons: Friends of Mineral Town. For the list of festivals, please see Festivals. There are over 100 events in this title, and events are not limited to one per day. Be aware of event conditions, as you can be caught unprepared.

Rival Events

 * Rival events in this game do not lead to marriage, unlike the original Friends of Mineral Town and More Friends of Mineral Town.
 * If you have married Cliff, Gray, Rick, Kai, Doctor, Ran, Marie, Karen, Popuri, or Elly without seeing their respective events, they will NOT trigger as they are love events for your "rival."
 * Jennifer, Brandon, Huang, Bon Vivant, Kappa, and Harvest Goddess do not have rival events as they do not have a rival pair.

Rick and Karen
Rick and Karen are childhood friends, and have always had a rather amicable relationship since they were kids.

Kai and Popuri
Popuri, a dreamer at heart, sets her sights on Kai. Much to Rick's dismay, Kai indulges Popuri's fascinations.

Cliff and Ran
Cliff and Ran have night and day personalities, but whether opposites attract remains to be seen...

Gray and Marie
Gray's gruff, but endearing nature is powerless against Marie's gentle kindness. After the pair's first event, Gray's daily schedule will permanently change so that he can visit Marie at the library during his breaks.

Doctor and Elly
It's only natural for colleagues to have chemistry when working together for so long. But for the two workaholics of Mineral Clinic, understanding each others' feelings may not be as easy as understanding medicine.

Doctor
{| class="wikitable" width=80% style="text-align: center;" English= {| class="wikitable" width=100% ! Portrait !! Name !! Line Japanese=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| [[Image:SOS FOMT Doctor Parents.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Family Memories
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Wednesday
 * width=10% | 8:00 AM
 * width=10% | 10:00 AM
 * Sunny
 * Near the Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * You have reached 4♪-Notes with Doctor
 * You've spoken to Doctor at least once the current season
 * Doctor is by the Lake on Mother's Hill
 * Available in any season
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Doctor
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| A chance meeting on Mother's Hill leads to a conversation between the player and Doctor about his parents.
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"|
 * After the event, gain +20 Friendship Points with Doctor
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Extras
 * colspan="8" align="left"|
 * After the event, gain +20 Friendship Points with Doctor
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor everyday 1.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||
 * sos fomt doctor sad.png||align="center" width="10%"| Doctor ||

Harvest Goddess

 * Editor Note: [Catte] I have to fix these tables and replace the titles with their official translations.

Kappa
{| class="wikitable" width=80% style="text-align: center;" ENG= JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 1
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any
 * width=10% colspan=2 | All Day
 * Any (Except Storms)
 * Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * Throw a Cucumber into the Lake.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |

{| class="wikitable" width=80% style="text-align: center;" ENG= JPN=
 * - style="height: 2.5em;"
 * rowspan="4" width=20%| [[Image:SOS_FOMT_Kappa_Offering_1.jpg|200px]]
 * colspan="8" style="background: #CFDBEB;"| Kappa's Offering 2
 * - style="height: 1.5em;"
 * width=20% rowspan="2" style="background: #EAEDF1;" | Days
 * width=20% colspan="2" style="background: #EAEDF1;" | Time
 * width=20% rowspan="2" style="background: #EAEDF1;" | Weather
 * width=20% rowspan="2" style="background: #EAEDF1;" | Location
 * - style="height: .75em;"
 * width=10% style="background: #EAEDF1;" | From
 * width=10% style="background: #EAEDF1;" | To
 * Any
 * width=10% colspan="2"| All Day
 * Any (Except Storms)
 * Lake
 * width=8% style="background: #EAEDF1;" | Other Requirements
 * colspan="7" align="left"|
 * Throw a Cucumber into the Lake.
 * This event occurs once per day, except for the first and tenth offering to Kappa.
 * width=8% style="background: #EAEDF1;" | NPCs Involved
 * colspan="8" align="left"| Kappa
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * width=10% style="background: #EAEDF1;" | Description
 * colspan="8" align="left"| When you throw an offering into the lake, Kappa appears without saying anything.
 * width="10%" style="background: #EAEDF1;" | Script
 * colspan="8" |
 * colspan="8" |